About Dummies Vs Noobs:
So you’re a dummy. You first try to move along the yellow line, and die because you fall over. Then you do it again, stopping yourself occasionally to stop yourself from walking into the floor. Then theres a wall. You curve around it, build up too much speed on the curve, try to stop, and fly into the table in the first room. This goes on for 5 to 10 minutes and you finally see the great outdoors. You see the checkpoint flag… and you fall over into the grass before you get to it. It’s enough to angery you, but you keep doing it, you pass the walls, the log bridge, the toxic waste, the falling rocks, the steep hills, and the assunine rotating bridge of firey death. It’s satisfying to get past your obsticals, but you lose all the sanity you just recieved by walking into the ground before you hit the checkpoint. But you pick yourself up and keep going. It’s so beautiful. Its a rage game, but not in a good way. Blatantly tries to copy getting over it with the narrator, but doesnt do it anywhere close to as well. People rating this game well because of how hard it is mistake bad gameplay for high difficulty. The movement is inconsistent, you randomly get stuck on terrain, your hitbox is deceiving in how large it is, bridges constantly have you get stuck on one rung and then make you fall, etc. Getting “better” at the game is really just understanding how to manipulate the bs physics in your favor. The only redeeming quality it has is that its free, so when you beat the game you only regret the time you wasted, not any money spent.