About Dungeon Crusaders:
5 hours in, and still a fun experience. we got the element of our imagination on minecraft magic and sorcery being implemented in a way in RPG. There’s unique enemies as well as equipments. i bought all of the DLC and still havent completed probably half of the game, not even a single touch on the DLC and there’s more content to cover. So fart there’s no repititive gameplay that i have experience, every level or stages that you reach gave new reward, and new stuff for you to use. Dodging and combat may be hard, just because there’s no immunity frames on the dodge, and also using melee is sometimes not an option because as long as you have your bow and arrows, melee basically mean useless, spamming your bow is enough to kill a ton of enemy. The way you play the game maybe differ, i explored every inch of the map but so far there’s no surprises for exploring those areas, other than rewards, i do expect some easter egg to cover while explore, and exploring sometimes may be fun, or boring. Sometimes its fun where the area that you are exploring gives the unique ideas of traps, and enemies and also scenery, but sometimes its just a horde of enemy that u have to clear and that’s all. Looking at the traps, weapons, enemies, as well as the idea of the mapping is hugely fun. Experiencing the “magic” of minecraft is so fun, especially because its minecraft. I havent tested the multiplayer yet but i think there should be no changes except team comp, and using your own type of class.