About Dungeon Fall:
As a fan of dungeon-crawlers, I’m always on the lookout for something new. This is an underrepresented genre on Steam, which is actually rather surprising. Wizardry, The Bard’s Tale, Might & Magic, and numerous other grid-based franchises got their start on computers, so one would assume there’d be more games to “carry the torch”. It’s understandable, considering how niche the genre has become, but I can’t get enough of them. Managames’ The Fall of the Dungeon Guardians is an extremely adept dungeon-crawler, and does more than enough to quench anyone’s thirst. Considering the genre, you can’t go into this game expecting much in the way of plot. You’re several miles deep in a labyrinthian prison, and all of the in-mates have broken free. There are also a plethora of fell-beasts inhabitating the halls because…why not? It’s on you to put together a party of four to find the prisoners and escape this nightmare. Like other dungeon-crawlers, this game emphasizes exploration and combat above all else. Your survival is dependent on coming to grips with the battle-system, finding better loot, and never taking anything for granted. One of the interesting aspects of this game is the class-system. Each class is denoted by their role in battle. Basically you’ll want a party consisting of a tank, two damage dealers, and a healer. These roles are self-explanatory, and utilizing them to their fullest extent is mandatory in order to progress. I really like this system, because everyone has to pull their own weight. In RPGs, there tends to be times where party-members aren’t really doing anything. They’re just another bum with a sword, and you invest in their growth until eventually they learn a spell, or get some important piece of equipment that makes them really useful. Not so with this game, everyone has to play their part, or the entire party will be wiped out