About Infinite Autocorrect:
While I recommend this game for anyone who can type a mile a minute and finds it enjoyable, I have to say the narration was borrrrrrring, vague, and I really grew to hate it. Tell me a story, not a vague, emo ramble, please. The ending is….eh….I described it to my husband as one of the most basic, pumpkin spice ways to end a game I’ve ever seen. But the gameplay itself was super fun for me! I enjoyed the barrage of typing to kill enemies and switching between elements. That was cool. And it’s really pretty! I must’ve bought this game on a sale a while back because I don’t even know how I had it in my library, and if you’re into typing games and find it at a discount, go for it. Great art and music, and a very unique approach to a typing game. No more strapped back in your seat waiting for enemies gameplay like in “Typing of the Dead”, instead you have full control, moving between all the points in the game, unlocking your way through step by step, switching between the different elements, typing to kill, and typing to solve puzzles; this game feels like more than a typing game – which I love. At the end of the day though, it is a typing game, so if that’s not something you’re into then it’s a hard sell. Game starts off pretty chill, its nice. You type to kill some pests, crack rocks, solve little puzzles, find treasures, get exp from them. Then you repeat. Over and over until you see The End. Okay but what’s wrong with that? Why would killing mobs and solving puzzles all game would be a bad thing? Because they never get better. The puzzles, enemies, environments, they all stay the same as the first 10 minutes of the game. Epistory gets unbelieveably boring after so little time. Because it never shows