About Phantom Forces:
A fair and intense roguelike game. Fair in that all the traps have tells to them and if you don’t rush you won’t get hit. Game is as difficult as you want it to be with branching paths. Intense in that you will have a guardian chasing you and becomes more aggressive each level. The hook of this game is other player ghosts are seen. There isn’t as many people playing these days which is a shame because seeing a mob of like 50 of them is a sight to behold. Their deaths would make reaching the final areas easier to reach (each one gives a potential max health upgrade). It basically encourages people to go deeper in the temple and balances the difficulty in a natural way. This game rules and it’s a tragedy that its player base is so small. You’re dependent on other players dying to get extra health, and its current popularity it still works fine but it can’t really afford to shrink. Granted, after 11 hours the only thing left to do is trying to get all the whip upgrades and fill out all the relic slots, so in terms of overall content there could be more, but that’s obviously being worked on. Movement feels great, the sound design is AWESOME and while you will start recognising the rooms, there’s enough randomised elements inside each one that you’ll never memorise a whole section. Biggest advice I’d have for potential buyers is that while the whole “interacting with the phantoms of dead players” is the most unique thing about the game, what matters is that you enjoy first person parkour/skill based movement games. If you love Mirror’s Edge, TF2, OW, Quake or any first person speedrun, you’ll love this too.