About Sorcerer Fighting Simulator:
I don’t get the hate. I mean, Fallen Enchantress is great and all, but this game isn’t nearly worth the hate it seems to be getting. Now I don’t know about $30 of fun, but having gotten this on a sale I’m more than glad that I got it. Fallen Enchantress is definitely deeper, longer, and more involved but that’s Fallen Enchantress. This game isn’t named ‘Fallen Enchantress 2’, and it isn’t the best Stardock Turn-Based-Strategy game, but it’s still a good one. It’s admittedly pretty simple, too. You won’t be building centuries worth of structures in each city like Civilization. You won’t be hunting for the rarest of resources to tip your economy torwards victory. You won’t be carefully watching the AI ‘neutral’ factions, constantly fearing that they may decide to move upon you out of the blue, and you won’t worry about giving them too much power for them to strike you down later. You’re just going to sort of… Advance. You’re going to capture little resource nodes, make simple cities, advance simple armies towards quests and clear them in one of several ways. All while keeping an eye out to make sure the Sorceror King doesn’t ascend to godhood. You’ll perform small quests to make the AI Factions trust you enough to fight the Sorceror King with you, and you’ll amass armies of creatures and a spellbook of spells to alter the world and battlefield to fight you. And how does all this feel? Good. Not great, and I won’t be giving up games like Civilization for this, but after a long day of work and unwinding at the end of the night, this game is perfect. It’s relaxing. You can feel like a grand hero purging the land of evil, or a tyrant stealing his own slice of the pie. You can suck up to the sorceror king until you’re powerful enough to oppose him, or start off with a defiant stand that will likely end with you being swarmed by his minions.